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Who is smarter science exhibit
EXHIBIT DETAILS

Who is smarter

Kids' Zone · Interactive

  • DimensionsSubject to on-site plan
  • PresentationInteractive
  • PricingQuoted by manufacture spec

Purpose & Scientific Principle

The exhibition uses interactive games to train children's logical thinking ability, allowing them to understand the importance of discovering and utilizing rules.

How to Operate

The exhibits are composed of four mini-games: Graphic Classification, Brahma Tower Game, Werewolf, Sheep and Vegetable Crossing the River, and Someone Wants to Cross the Bridge. The difficulty of the games gradually increases. Transform common interactive games in life into interactive exhibits, and the audience will gradually develop their intelligence during the participation process.

Graphic classification: According to the voice prompts, select the module and place it in the sensing area to see if it is correct.

Brahma Pagoda: Rearrange the disks in order of size from the bottom on another pillar. You cannot enlarge the disc on the small disc, and you can only move one disc at a time between the three pillars.

The problem of humans, wolves, and vegetables crossing the river: understand the rules of the game, choose vegetables, wolves, and sheep to cross the river, and complete the intellectual game.

There is a person who wants to cross a bridge: set up a bridge crossing game, click the "Start Game" button to enter the game; select a game level and follow the on-screen prompts to complete the level.

Things and phenomena in the world vary widely, and they all have their own different laws. In terms of their fundamental content, they can be divided into natural laws, social laws and thinking laws. Natural laws and social laws are both laws of the objective material world, and their forms of expression are different: natural laws are expressed in various unconscious and blind dynamic interactions in nature; social laws must be expressed through people's conscious activities. The law of thinking is the reflection of human subjective thinking form on the objective law of the material world.

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